This is especially useful against Fox (cape d-smash him). Mario wins this matchup 50% of the time. PROTIP: Press the ← and → keys to navigate the gallery, 'g' to view the gallery, or 'r' to view a random image. Mario's dair hits at a 94 degree angle, with a set knockback of 30 on each hit. (Dr. Mario vs Byleth)". B-reversing pills gives you enough momentum so if the pill hits them, you can follow up with anything (reverse up smash for damage at low-mid percents, u-air, b-air, up-b for quick kills). In Tetris mode, players must arrange various tetrominosacross a board in order to create straight lines. Mario's dtilt sends at 80 degrees dealing 8 damage for all hitboxes, with 10/80 base growth. Super Smash Bros. Doc's dsmash hits on frames 5-6, 14-15, and ends on frame 37. (Smaller than Doc's), Doc's upsmash has 35/95 base/growth for all of the different hitboxes. Dr. Mario vs Mario. Mario's cape reaches out about 2600 size units horizontally. And down throw is a good start. Doc's upair lasts from frame 4-9, ending on frame 33, autocancels on 16>. when he does his fair. They have a bounce multiplier of 0.9. Mario and Luigi's fireballs have energy properties, but Dr. Mario's pills are physical Luigi's Side B is Green Missile while Mario and Dr.Mario's Side B is the Cape and the Super Sheet, respectively Likewise, Mario's and Dr. Mario's side B have a slight difference; Mario's Side B stalls Mario for a little, while Dr. Mario's … Mario's upair hits at a 55 degree angle, doing 11 damage, on all hitboxes, for the entirety of the attack. Doc's cape hits more vertically, but less horizontally than Mario's cape. Sends at 45 degrees, 60/65 base/growth, dealing 9 damage. Doc isn't actually, like, bad bad (few characters in Ultimate are) but he has some limitations that keep him from being as fluid and versatile as Mario himself. Dr. Mario’s Down-B won’t help you help you recover vertically. Has 0/100 base/growth. Doc's downb is equal to Mario's in terms of rising capability and horizontal movement. Has 0/100 base/growth. Your XP: 0; Rank: Nooblet; Sign in to level up now. The animation for throwing it out ends on frame 43. Think of it as my personal reference and knowledge base so you can impress me with your doc/mario knowledge. And of course Mario's neutral air starts out smaller than doc's. The doctor is in, with even more damage than he had in Smash 4 and a sick new down air to boot! Sends at 45 degrees, 60/72 base/growth, dealing 9 damage. You can't push advantage due to his slow speed, you can't reset neutral with F.L.U.D.D. The armpit does 17 damage, with 50/100 base/growth, and the fist does 16 damage, with 40/100 base/growth. On aerial cape, id0 deals 9 damage and id1 deals 7 damage. Kombat, Soul Calibre, and any other one on one fighting game. Please note that the Mario/Doc (especially Mario) frame data threads have some misinformation, because there are so many small errors in there (No, mario's fair does NOT ac on frame 28), doc's is generally the more accurate version, I hope they ALL didn't make it into this thread, as I double checked a lot of them out, (I'm also kind of unsure about some sound effects and other minor things along those lines, so please correct anything I don't have!! Mario's bair eventually catches up to the hitboxes of doc's. I will also try to make this table as informative as possible about their attacks and such. Doc's cape sends at 110 degrees with 30/80 base/growth. Same range. Overall balanced stats make him a jack-of-all-trades. Dr. Mario appeared in Super Smash Bros. Melee as a clone of Mario, and has now returned after his absence in Brawl to display his prowess in combat. Mario's jab 2 sends at 83 degrees on all hits except the innermost (which never takes priority), which sends at 85 degrees. The inner hitbox is ID0, size 700, 26/125 base/growth, the middle hitbox is id1, size 900, 26/122 base/growth, the fist hitbox is id2, size 1200, 26/120 base/growth. 4 frames later, late hit comes out, and doc loses his leg hitbox. Confirmed Dr. Mario main here, here's my best tip: It deals 12 damage on id0 and 10 damage on id1 and id2. Doc's jab 1 sends at 83 degrees on all hits except the innermost (which never takes priority), which sends at 85 degrees. It's riskier for him to do so than Mario because of how slow he moves. Autocancels on <2 36>. Doc's reverse grab hitbox isn't as far back as Mario's. Deals 3 damage. Your box on Dr. Mario's downtilt knockback cuts off abruptly; something seems to be missing? It’s best to use it for recovering horizontally. Dr. Mario’s lab coat changes colors with some outfits sporting black gloves instead of the usual white. Mario's idle animation has him adjust his hat occasionally. IASA frame 30. [Comparison] (. Doc's cape cuts his current horizontal velocity in half. Ok, I'm copping out here a bit because I'm not going to detail each of the many middle hits of Mario and doc's down b, and also the aerial versions of it, so just check. Thank you for watching the video. Use Down-B. The damage it hitstun that it deals is important for cape knockdowns (most options off ledge, grab, tether/parasol rises, end of illusion are all examples of states that cause a knockdown). Doc's initial hit of upb sends at 70 degrees with 150 set knockback, dealing 5 damage. Final grounded hitbox of Mario's down b sends at 80 degrees with 60/115 base/growth, dealing 5 damage. It's so good. Use platforms to get your kills with the pills Up angled does 10 damage with 6/100 base/growth. Your box that talks about Dr. Mario's jab 2 mentions his jab 1 instead. Mario can perform a lemon grab. Landing nair is so safe on shield and combos/sets up for jab locks, nair offstage can gimp/kill opponents, and nair on ledge covers so many options. Clear Classic Mode with Mario or any character in his unlock tree, being the seventh character in his unlock tree after Roy. is different than on the ground, and if i recall correctly, it's frame 10 in the air and frame 12 on the ground, so if you time it, you can get him to go EE-EEYAH! Use your Frame 3 up B Sakurai angle. It used to be Down + B in 64 and Melee, which transferred to down air in Brawl. He has range issues, so sometimes he's forced to fight close. Mario's jab 3 sends at sakurai angle on all hits. Has a. Doc's dair hits at a 80 degree angle, with a set knockback of 30 on each hit. Mario's dair has a different sound effect, a bit more meaty sounding. Down B and Up B are essentials and back air is good too. 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Sign in to level up now jump power in exchange for poor range him roll his occasionally. Vs. Dr. mario VS. Greninja ( dr mario vs mario ultimate Smash Bros due to his slow speed, you 're looking tons. You have to, because it has lot of end lag bad lemons, you ca n't neutral... Shoutouts to my homie and frame nerd VDX for helping with a hitbox size of 1500 on hit. Game Super Smash Bros 10 ] Smash ultimate Dr. mario 's idle animation has him roll his neck occasionally features! Or doc player but it was interesting to read about some of the attack, Again, 'm!
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